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Posts tagged with: projects

Ogham in Animation

blog header with text animation

My original idea for an animation about Ogham Stones, was to create a virtual world, where Ogham Stones that have been relocated, could be returned to their original site in a virtual world. This could be applied to Ogham Stones, in Museums and other collections. An example of this is the Ogham Stones from Ballinrannig, Co, Kerry. In the late 1700’s a collection of seven Ogham Stones and a cross slab were revealed in Ballinrannig, Smerwick Harbour, Co. Kerry, when a storm shifted the sand covering them. Lord Ventry, of Burnham House, moved six of upright Ogham Stones, and a cross slab. He placed four of the stones along with the cross slab in his driveway.

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(Digital Literacies) A Pedagogy

image of a hybrid unicorn with words hybrid pedagogy

The cultivation of learning is a cognitive and emotional and social activity [Illeris 2002]

Investigation and identification of digital literacy activities, since the inception of the world wide web and personal computers, has been the concern of numerous researchers. The need for mastering electronic tools, ability to plan, execute and evaluate digital actions; these skills are now considered crucial [Fieldhouse & Nicholas 2008, Martin 2003].

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Visual SfM: 3D Construction through Structure from Motion

blog header with text Visual sfm

From reviewing the paper The Untapped Potential of Low Cost Photogrammery in Community-Based Archaeology, it was easy to see that photogrammetry can be used as an alternative to high resolution surveying with high costs.

Traditional softcopy photogrammetric methods require the 3-D location and pose of the camera(s), or the 3-D location of ground control points to be known to facilitate scene triangulation and reconstruction. In contrast, the SfM method solves the camera pose and scene geometry simultaneously and automatically, using a highly redundant bundle adjustment based on matching features in multiple overlapping, offset images [Westoby et al 2012].

Structure from motion is the geometry of creating 3D models from 2D images. If you are interested in the maths behind SfM, visit Prof. Rob Fergus’s lecture notes on Computer Vision, or geometric vision, in particular Lecture 6 on Multiview Stereo & Structure from Motion.  It is quite interesting to see the process. Thankfully, to Wu Changchang, we don’t need to understand the mathematics behind how Structure from Motion works, to be able to use it. In his post-doc year at University of Washington Seattle, he developed Visual SfM.

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Create, Connect, Share!

image taken at Activism Camp 2015

I’m currently preparing for my workshop at Activism Camp next week, 1/2nd July, in Knockree Youth Hostel, Enniskerry, County Wicklow.

Run by Claiming our Future, it is an excellent opportunity to meet with like-minded individuals, network, and get a crash course in creative action for social change.

I will be giving a workshop on mindmapping a social media strategy, focusing on a ‘less is more’ approach. Through research on your community, and by creating a strategy, you can spend less time on ‘pushing’ your campaign and more time ‘pulling’, creating good content.

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3D Mapping Project, Dingle

As a visual learner, I find it much easier to understand ideas and concepts if they are put into practice. I want to put my new skills and knowledge (with a whole lot of curiosity!) to some use, and physically see how Digital Culture can make an impact. I want to get my hands digitally dirty so to speak. I emailed our local Museum, Múseum Corca Dhuibhne, to see if there was any projects I could volunteer on. Either I had a skill that might be of some use, or I could upskill if necessary. I ended up meeting resident archaeologist and curator Isabel Bennett for a long chat about an exciting upcoming project, Ogham in 3D

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